__

  _project : Darksiders
_developer : Vigil Games
_comments : Multiple images on each page. Scroll like a mofo!
_(Best results when "automatic image resizing" is disabled.)
 
  __© THQ Inc., Vigil Games

  _subject : misc. horror
_project : Singularity
_developer : Raven Software
_comments : BLEH! This was really, really early stuff that never made its way into production. C'est la concept art.
 

_© Activision, Raven Software

  _subject : misc. badguys
_project : Wolfenstein
_developer : Raven Software
_comments : Never take candy from a Nazi.
 
  __© id Software, Activision, Raven Software

  _subject : atlanteans & darkelves
_project : Marvel Ultimate Alliance
_developer : Raven Software
_comments : misc. thumbs
 
  _© Marvel, Activision, Raven Software

  _subject : sci fi character
_project : independent
_developer : independent
_comments : squidy man, squidy maaaaaaaaaaaaan
 
  _© 2006 Jason Chappell, Paul Richards

  _subject : misc. fantasy
_project : independent
_developer : independent
_comments : spikes 'n' skulls, spikes 'n' skulls
 
  _© 2006 Paul Richards

  _subject : Hellchick 2.0
_project : independent
_developer : independent
_comments : thumbnails and modelsheet for a 2005/2006 remix of Hellchick player model for Quake deathmatching -- original model/skin by Paul Steed and Kenneth Scott
 
  _Hellchick © Caryn "Hellchick" Law, Quake © id Software

  _subject : alternate grunt heads
_project : Quake 4
_developer : Raven Software
_comments : We were going to replace the in-game grunt head with a new one. It didn't happen, but designs were made.
 
  _© id Software, Activision, Raven Software

  _subject : strogg look expansion
_project : Quake 4
_developer : Raven Software
_comments : Strogg makeovers
 
  _© id Software, Activision, Raven Software

  _subject : engines
_project : Quake 4
_developer : Raven Software
_comments : A techy engine block was needed. I stepped up. Some might call me a hero.
 
  _© id Software, Activision, Raven Software

  _subject : Fatguy
_project : Quake 4
_developer : Raven Software
_comments : The left-most design was the approved modelsheet, but the way Fatguy appears in-game is quite different.
 
  _© id Software, Activision, Raven Software

  _subject : consoles
_project : Quake 4
_developer : Raven Software
_comments : What's that button do? What's THAT button do?
 
  _© id Software, Activision, Raven Software

  _subject : doors
_project : Quake 4
_developer : Raven Software
_comments : They open. Things go through them. They close.
 
  _© id Software, Activision, Raven Software

  _subject : spider head
_project : Quake 4
_developer : Raven Software
_comments : a rework of a walking head that never made it into the game
 
  _© id Software, Activision, Raven Software

  _subject : lifts
_project : Quake 4
_developer : Raven Software
_comments : Lifts go up. Lifts go down.
 
  _© id Software, Activision, Raven Software

  _subject : marine armor
_project : Quake 4
_developer : Raven Software
_comments : Codpieces need love.
 

  _© id Software, Activision, Raven Software

  _subject : Makron
_project : Quake 4
_developer : Raven Software
_comments : main boss
 
  _© id Software, Activision, Raven Software

  _subject : Sentient
_project : Quake 4
_developer : Raven Software
_comments : would-be boss
 
  _© id Software, Activision, Raven Software

  _subject : Stream Beasts
_project : Quake 4
_developer : Raven Software
_comments : creatures thumbnails for a cancelled level
 
  _© id Software, Activision, Raven Software

  _subject : crates
_project : Quake 4
_developer : Raven Software
_comments : So many crates... *shudder*
 
  _© id Software, Activision, Raven Software

  _subject : furniture
_project : Quake 4
_developer : Raven Software
_comments : marines gotta sit on stuff
 
  _© id Software, Activision, Raven Software

  _subject : guns
_project : Quake 4
_developer : Raven Software
_comments : From my cold dead hands!
 

  _© id Software, Activision, Raven Software

  _subject : gauntlet
_project : Quake 4
_developer : Raven Software
_comments : gauntlet redesigns
 
  _© id Software, Activision, Raven Software

  _subject : autopsy table / body table
_project : Quake 4
_developer : Raven Software
_comments : flip-top action!
 
  _© id Software, Activision, Raven Software

  _subject : Iron Maiden casket
_project : Quake 4
_developer : Raven Software
_comments : Boo!
 
  _© id Software, Activision, Raven Software

  _subject : vehicles (more to be added)
_project : Quake 4
_developer : Raven Software
_comments : various rolling and flying things
 


  _© id Software, Activision, Raven Software

  _subject : Boss Buddy
_project : Quake 4
_developer : Raven Software
_comments : final proportions by Kevin Long
 
  _© id Software, Activision, Raven Software

  _subject : accelerator pads
_project : Quake 4
_developer : Raven Software
_comments : accelerator pads for multiplayer
 
  _© id Software, Activision, Raven Software

  _subject : misc. level deco
_project : Quake 4
_developer : Raven Software
_comments : Populate those levels! Popuuuuulaaaaaate theeeeeeeeemmmmm!
 


  _© id Software, Activision, Raven Software

  _subject : Rocket Trooper
_project : Jedi Academy
_developer : Raven Software
_comments : flyin' stormtrooper designs
 
  _© Lucas Arts, Raven Software

  _subject : giant creature
_project : Jedi Academy
_developer : Raven Software
_comments : big, lunking Rancor-wannabes
 
  _© Lucas Arts, Raven Software

  _subject : assassin droids
_project : Jedi Academy
_developer : Raven Software
_comments : bleep-blooop!
 
  _© Lucas Arts, Raven Software

  _subject : Alora
_project : Jedi Academy
_developer : Raven Software
_comments : saucy Twi'lek Jedi and her various getups
 
  _© Lucas Arts, Raven Software

  _subject : Marka Ragnos
_project : Jedi Academy
_developer : Raven Software
_comments : embellishment of a Dark Horse Comics Jedi villian
 
  _© Lucas Arts, Raven Software

  _subject : alien races
_project : Star Trek : Elite Force II
_developer : Ritual Entertainment
_comments : misc aliens
 
  _© Paramount, Ritual Entertainment

  _subject : beasts
_project : Star Trek : Elite Force II
_developer : Ritual Entertainment
_comments : various enemy beasts
 
  _© Paramount, Ritual Entertainment

  _subject : weapons
_project : Star Trek : Elite Force II
_developer : Ritual Entertainment
_comments : misc. weapons
 
  _© Paramount, Ritual Entertainment

  _subject : misc. environments
_project : Star Trek : Elite Force II
_developer : Ritual Entertainment
_comments : misc. environments
 
  _© Paramount, Ritual Entertainment

  _subject : ship
_project : Star Trek : Elite Force II
_developer : Ritual Entertainment
_comments : ship
 
  _© Paramount, Ritual Entertainment

  _subject : alien plantlife
_project : Star Trek : Elite Force II
_developer : Ritual Entertainment
_comments : otherworldly plants
 
  _© Paramount, Ritual Entertainment